INTRODUCTION
Paper prototype
is the method that been used by developer to create software that meet the user
needs. Paper prototyping is a rough or hand sketching of interface to get
useful feedback to design better products. The benefit of using this method is
save time and money since it enables the developers to test their product to
the user. Paper prototyping will allow the developer to get the user feedback
in a short time. Besides that, the paper prototyping method gives the user
freedom on making any response or feedback.
In this
assignment, the student had given a task in creating two different paper
prototyping of interfaces that should be fundamentally different from each
other. Each student need to creating three type of interface that is easy,
medium and hard prototype. The next step is the student need discuss which
prototype meet the usability goals
OBJECTIVE
The objective of
paper prototype is to redesign the pervasive computing after doing some the
usability test. The student needs redesign the interface of the pervasive
computing based on the interface design principles and guidelines presented in
the lecture.
THE REFLECTION
OF THE LEARNING OUTCOME
The student will
gain experience in applying the design principles and guidelines. Besides that,
the student also can get experience in explaining the design based on the
principles.
The task analysis
For this assignment, the student needs to
redesign three type of pervasive computing. The student also needs in redesign three
designs for easy, medium and hard.
Easy
For the easy
categories, the pervasive computing that been chosen is light switch. The switch
is widely been use in many houses to turn on the electricity appliances. In
this assignment, the switch needs to redesign in the term of interface into the
new design that will achieve usability goals.
MEDIUM
For the medium
categories, the pervasive computing that been chosen is projector. The
projector is widely been use in office or universities to show power point
slides. To achieve the usability goals, the student needs to redesign the
interface to the new design.
HARD
For the hard
categories, the pervasive computing that been chosen is prepaid mobile to-up
machine. This machine can be seen in many shops. This machine needs to redesign
to the new interface that will achieve the usability goals.
THE ANALYSIS OF
THE PROTOTYPES.
EASY (LIGHT SWITCH)
Based on the
design, the prototype that achieves the usability goals is the design 2. The
design 2 contains some of additional specific elements. For the button, the
design 2 has label button. The label button will help the user to identify
which the button on or off. Besides that, the design 2 also has light
controller that use to control the light brightness. On the other hand, the
design 1 only has switch for on and off only. The design do not has label which
help the user to identified the light on of off.
MEDIUM
(PROJECTOR)
Based on the
proposed design, the prototype that achieves the usability goals is design 2.
The different of design 1 and design 2 is most of the button use icon-label.
The design 2 also reduces the number of button on the interface. By using icon,
the users more understand. Every interface of pervasive computing needs to
reduce the amount of button.
HARD (PREPAID mobile to-up machine)
according to the design of prototype, the
design that meets the usability goals is design 2. Based on the design 2, the
design has fewer buttons, which help the user quick to understand how to use
the machine. The buttons also specified with label and color.
IDENTIFY SPECIFIC
ELEMENTS ON THE INTERFACE PROTOTYPE.
EASY (LIGHT
SWITCH)
The specific
elements in the design 2 are button, labels and LED light. The buttons are
commonly used in any pervasive computing. Button that use in this design are
for the on and off light and the brightness control. The buttons are easier to
learnt. Besides that, the design also implements labels. The labels help the
user to understand the function. Each button for this design is labeled. For
the brightness controller, it also have LED button to indicate which button is
press.
MEDIUM
(PROJECTOR)
The specific
elements on the design 2 are button, label, LED light and speaker. The types of
button on the interface are volume, turn on and off, slides resize and exit. Besides
that, the interface also includes the speaker for the sound.
HARD (PREPAID
MOBILE TOUP MACHINE)
Design 2 was
design with few elements in the interface such as button, label and screen.
There will include button for menu, exit, select and cancel. In the interface
also insert the label for the certain button. Labels are very useful to guide
the user to usage of the button. Lastly, the usage of screen is giving the user
message.
CONCLUSION
As the
conclusion, paper prototype is very useful for the designer to identify the
usability goals. Besides that, the user opinion or responses give the ideas for
the developer to create new interface for meet the user needs. It is very
important to get the user opinion before develop any device or design so that
user will easy to use it.
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